The Colosseum


 * The Colosseum is an arena for pvp fighting in the Phooonland Creative world, built by Spqr2012.



Creation
The Colosseum was first conceptualised by Spqr2012, Admiral_Rawr and Germanians, as a means of adding some sort of player vs. player (pvp) event to a peaceful, mob-less world.

Spqr2012 then built a beta arena and began testing classes, only two of which (Knight and Ranger) made the cut. Meanwhile he designed a prototype colosseum in a single-player world.

When the prototype was finished, construction began on the colosseum. Aided by Germanians, the colosseum was soon finished, with only a few hitches along the way.



Use
The colosseum is used for pvp battles between two players, either for fun or to settle a score.

Knight
The knight is a class that uses iron armour and stone swords. It is the standard melee class.

Ranger
Unlike the knight, the ranger is a ranged class that uses leather armour, a bow and arrows. It is the standard ranged class.



Pirate
The pirate was an idea for a class that uses a fishing rod, unfortunately fishing rods do not attach to players so the idea was scrapped.

Barbarian
The barbarian was a variation of the knight, that had a weaker weapon but stronger armour. It was abandoned due to it's similarity to the knight class.

Unnamed Flint and Steel class
A class that used a flint and steel in an arena made of netherack. Though a netherack arena was made, the class proved to difficult to use due to the fact that player's re-healed.



Fights
After testing was completed a few fights were held in the colosseum.

All fights were ranger vs. knight. The standard tactics of which were for the ranger to rapidly fire as many arrows as possible, while the knight would wade towards the ranger in order to get a few good hits with his sword.

The ranger was proven to be the stronger class as the knockback of the arrows allowed the ranger more manouverability and time to heal.

1.8
As of 1.8, no fights have been held as some of the new features, would require further class testing in order to get the balance perfect.